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Next Car Game [v 0.176856] (2013) PC
01.12.2024
Гость 0 535
Год выпуска демо: 2013
Год выпуска полной игры: 2014?
Жанр: Песочница, Симулятор мягких тел, Автосимулятор
Разработчик / Издательство: Bugbear Entertainment
Платформа: PC
Версия: 0.176856 / Early Access / Pre-Alpha
Тип издания: Пиратка
Язык интерфейса: Английский (перевод не требуется)
Таблетка: Вшита (SKIDROW SteamEmu)

Системные требования:
> Процессор: Intel Core i5 / AMD Phenom II X4 
> Оперативная память: 4 GB 
> Видеокарта: NVIDIA GeForce GTX 570 / AMD Radeon HD 7750 
> Операционная система: Windows XP / 7 / 8

Описание:
Next Car Game - новый гоночный симулятор от создателей легендарной серии FlatOut! Игра удивит вас современной NextGen-графикой, множеством проработанных до мелочей трасс и машин, а также великолепной физикой и улетным саундтреком! Игра создается с упором на PC-версию. Портированием игры на Linux, Mac и консоли текущего и следующего поколения если и займутся, то уже после релиза игры.

Доп. информация:
В версии 0.176856 представлены 8 игровых площадок (3 арены / 5 трасс) и 4 игровых машины, где вы вместе с 23 машинами под управлением ИИ можете развлекаться как угодно.

changelog
Update #5 2014-07-03 - v0.176856
Engine:
* Rewrote the engine.
* Significantly simplified gameflow logic.
* Added support for data hotloading.
* Wrote a shiny new property editor.
* Removed a ton of old legacy code.
* Rewrote the effect system, note that certain effects are missing as of now.
* Added a launcher option to set grass rendering distance.

Multiplayer:
* Implemented LAN multiplayer for both race and derby, currently supports 12 players.

Input System:
* Added remapping support for XInput devices such as the X360 gamepad.
* Added D-pad and look-around support for DirectInput devices.
* Increased the amount of rebindable controls.
* Added analogue handbrake support.
* Added proper H-shifter support.

Gameplay:
* Improved AI behavior to help it stay on track better.
* Added support and first draft scoring events.

Damage:
* Implemented new damage system based on tracking deform instead of impacts.
* Improved deformation to make the cars break apart in a more realistic manner.
* The car that is heavier and traveling faster will now have an advantage in collision.
* Fixed an issue where unlocked panels such as doors would not animate correctly.
* Added a placeholder smoke effect for the critically damaged engine state.
* Added a release state to all wheels so that they can be torn off.

Cameras:
* Implemented an improved camera system.
* Reworked all cameras, FOV, position, etc.

User Interface:
* Rewrote the user interface platform.
* Implemented new Replay user interface.
* Added a preliminary scoreboard to post-race.
* Improved the main Garage UI somewhat to enhance usability.
* Removed the vignette effect when getting damaged during gameplay.
* Added support for fetching Steam user name and avatar.

Vehicles and Upgrades:
* Added a new American Muscle car.
* Reworked engine upgrade parts to mimic real-life parts.
* Reworked the suspension setups for more authenticity.
* Added first upgrade part deions.
* Improved gamepad controller functionality.
* Switched Anti-Spin assist to an improved Stability Control assist.

Vehicle Dynamics:
* Added simulation of Ackermann steering geometry.
* Improved shifting center of mass calculation when vehicle is airborne.
* Improved simulation of viscous forces when driving on loose surfaces such as gravel.
* Added engine shake calculated from the piston movement to simulate engine rumble.
* Added support for turbochargers and superchargers, upgrade parts using this feature coming later.
* Improved suspension simulation; center of mass now affects suspension.
* Improved suspension geometry simulation.

Weathers:
* Improved weathers to give a better sense of light.

Tracks:
* Added a new Sandpit race track, still work-in-progress!
* Enhanced various bits and pieces of the existing tracks.
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